So you end up having a constant WebSocket connection to their server (just like chat right now), and whenever you do something in the game, you send data to the server, the server processes your data and optionally sends a response back to you and others when you are in the same pool (chatroom for example). Only way to fully prevent cheaters is to store player data and manage everything server side. The developers do try tho, and they manually check for cheaters when they receive a report and then disable them from accessing these multiplayer features if the player indeed cheated. But as savefile / progress is stored locally, it can be altered in many different ways and that cannot be fully prevented sadly. This way you can play the game without an internet connection. The problem exists because savefile / progress is stored locally.
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